The Bulwark is one of the Tier 4 Tanks in Arras.io that can upgrade from the Trap Guard or the Twin at Level 45 and does not upgrade any further. Its upgrade key is
K from the Twin and J from the Trap Guard.
Design
The Bulwark possesses two cannons and two Trap launchers. The two cannons are located at its front, while the launchers are located at the back. Both weapon pairs are arranged like that of a Twin.
Technical
The weapons in each of the Bulwark's weapon pairs alternate firing between right and left. The cannons fire bullets forward, while the launchers fire Set Traps backwards. The fire rate of each cannon is identical to the Basic, while the fire rate of each launcher is identical to the Trapper.
Strategy
- Strong Against: Low DPS tanks, low health tanks, Smasher branch, Destroyer class if skilled.
- Weak Against: High DPS tanks, Crowd Control tanks, Factory, Nailgun, Launcher branch.
As the Bulwark
- The Bulwark is not particularly strong against any class but can defend itself reasonably well against most if played correctly. It is a rather defensive class whose strategy comprises mostly of shooting behind one's deployed traps. Compare it to the similar but more offensive Gunner Trapper.
- Advance slowly in FFA or TDM lest too few traps are around to support oneself.
- While it is intuitive to pursue enemies with the cannons pointing backwards, it is in fact a risky move because the Bulwark's launchers provide little protection to the tank's direct front. With less than an ample investment in Movement Speed, the Bulwark is not fast enough to zigzag to its enemy either.
- On the other hand, while retreating (in a straight line particularly), one may find its traps fail to slow the enemy because they are laterally too far apart. Therefore, it is advisable to put one's traps in place before enemies arrive.
- The Bulwark's traps spread in arcs as it targets enemies in front with its cannons. These traps are useful to allies weak in melee, such as Drone tanks and snipers. When melee tanks approach, the Bulwark can repel it with its front cannons.
Against the Bulwark
- The Bulwark is only as powerful as the Twin while advancing. Most tanks should be able to hold it off. Focused DPS tanks may even overpower it on its retreat.
- Neither the Bulwark's cannons nor its traps block small ammunition effectively. Swarm Drone tanks such as the Swarmer and tanks equipped with Nailgun bullets can be difficult for the Bulwark to defend against.
- The Bulwark is weak on its flanks. Snipers may assassinate them using their superior FoV.
- Destroyer class tanks may one-shot an unwary Bulwark, though the bullets can be easily dodged, and its traps can make it difficult to approach.
- The best way to kill a Bulwark is with Necromancer, though you would need experience and skill.
- Barricades are very effective against the Bulwark, your traps will have a higher damage and penetration, so keep moving backwards and sideways, avoiding as much of their stream as possible. Your traps will make it hard for them to follow, and your front cannon will do some damage. Once they retreat, chase them and kill with you twin cannons.
Double Trap Guard
The Double Trap Guard's upgrade icon.
The Bulwark was originally created as the Double Trap Guard. It functioned nearly identically to the modern Bulwark, but the trapper turrets were straight instead of at angles, and were less wide. The original Double Trap Guard is playable in Retrograde whenever the special menu containing it is available.
Trivia
- This tank likely inspired the Wark branch from Arms Race.
- A bulwark is a defensive wall.































































































































































































