arrasio

The Spike is a Tier 4 tank in Arras.io. It upgrades from the Smasher and cannot upgrade to anything.

Design

The Spike features a circular tank body as a base, with twelve black spikes rotating around it like a sawblade.

Technical

The Spike, as an upgrade to Smasher, is a melee class. It is slightly slower than other Smashers, but its Body Damage has been increased, allowing it to deal higher damage upon ramming enemies.

More notably, it also gains a new ability exclusive to the Spike. It can bounce off upon colliding with another Spike on the same team, causing them to fly off a distance with fast speed. The directions usually depend on which side they bumped to each other, and the Spikes need a certain motion speed to activate it. The ability can be disabled by turning on Override (R key by default). If either Spikes have override enabled or are enemies to each other, the ability will not activate.

Being part of the Smasher branch, the Spike is one of the few tanks that cannot be used in Siege.

Strategy

As the Spike

Against the Spike

Trivia

Bugs

This section contains bugs related to Spike. Before adding a bug to this list, consider the following:

  1. Please screenshot, then reload. If the bug happens a second time, then get a second screenshot to verify that the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template.
  3. Describe the bug in detail, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong in either the comment section or on the appropriate forum board.

Known Bugs

  • The Spike bounce ability allows players to be launched over Maze walls, usually through corners. This can sometimes lead to strange physics, resulting in extremely fast speeds or getting Spikes stuck inside walls.
    • The developers are seemingly aware of this, which could have been the reason on removing Spike from Siege due to players exploiting it.

Gallery